
We aren’t talking Hades level of detail here, but enough to encourage further attempts, regardless of success. While the game in early access feels short on an individual run, the narrative changes each time. You guide up to three mortal heroes on a crucial journey as the titular Merlin. The Hand of Merlin doesn’t just follow the tried and tested fables, and it is mixed a little with some sci-fi elements that add to an already interesting story. I am a fan of the stories around King Arthur, so I was immediately drawn to this because of that. But in all fairness, it doesn’t need to break new ground, and it just needs to be enjoyable and interesting.


So we have here a game that I can best describe as a mix of The Banner Saga with Slay The Spire. The Hand of Merlin actually does very little in terms of breaking new ground. So I am always happy when a game allows me to still get enjoyment despite myself. I am not good at turn-based tactics games, but I I really do enjoy them thus, I will play on easy, and I will get as much help as possible. So yes, let me get the disclaimer out of the way first. Let’s see, shall we? A turn-based rogue-lite from Arthurian legend? Yeah, count me in because The Hand of Merlin is sounding right up my street.
